ludic.npc: the package's two acts (walk, idle) are rows of acts.lres, not defs in code - still first, so NPCA_WALK is 0 and NPCA_IDLE 1

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 18:12:55 +03:00
parent e83802f15e
commit 7387f2406a
3 changed files with 6 additions and 3 deletions

View file

@ -121,8 +121,7 @@ export property NpcAct {
}
export open registry NpcActs of NpcAct as NPCA
def NpcActs walk { clip: "walk" }
def NpcActs idle { clip: "idle" }
def NpcActs from "acts.lres"
# a name somebody can have; `body` the game's (a pool per model), so a Nora is drawn as a woman
export property NpcName {