ludic.npc: the package's two acts (walk, idle) are rows of acts.lres, not defs in code - still first, so NPCA_WALK is 0 and NPCA_IDLE 1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 6 additions and 3 deletions
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@ -121,8 +121,7 @@ export property NpcAct {
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}
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export open registry NpcActs of NpcAct as NPCA
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def NpcActs walk { clip: "walk" }
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def NpcActs idle { clip: "idle" }
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def NpcActs from "acts.lres"
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# a name somebody can have; `body` the game's (a pool per model), so a Nora is drawn as a woman
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export property NpcName {
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