feat(packages): ludic.minimap - a map's logic: the explored fog over a grid of cells round an origin (revealed within a reach, a version for rebaking, explored as a share of the land over a core square, the grid as text for an older save), the player's marks (a cap, a symbol, a colour, the day, a name; the open one and the followed one, rubbing out, the last symbol reused, the nearest for a compass) and the view (world to window and back, zoom in steps and about a point, a drag, pick and place, the camp, you, a focus that never pulls back out, a scale bar, bounds); the world through a port; seen and marks in its own save section by key

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-25 09:45:59 +03:00
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# ludic.minimap - what a map knows without drawing anything: which cells have been walked, the
# marks the player put on it, and where its window looks. The game paints the picture.
module ludic_minimap uses ludic_base
numbers float
import "ludic.base"
import "ports.ludic"
import "grid.ludic"
import "explored.ludic"
import "pins.ludic"
import "pin_edit.ludic"
import "view.ludic"
import "view_moves.ludic"
import "system.ludic"