chore(release): v0.14.0
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This commit is contained in:
Orkun ÇAKILKAYA 2026-09-13 05:03:41 +03:00
parent e58e8ae263
commit 751532831a
3 changed files with 14 additions and 12 deletions

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@ -7,6 +7,19 @@ change type. Preview the next one with `ludic dev release --dry-run`.
A released section may carry a hand-written summary paragraph above its groups
(v0.2.0 has one); the generated bullets below it are not edited by hand.
## v0.14.0 — 2026-09-13
### Features
- **Overlay text is UTF-8, and a font atlas can carry any script** — `ludic.render3d`'s `ov_text`,
`ov_text_w` and `ov_text_wrap` decode UTF-8 instead of drawing bytes 32–126, so a game can show
Turkish, German, Polish, Greek, Cyrillic or whatever its atlas holds.
- `font.json` may list the atlas's code points in `"codes"` (atlas order). An atlas without it is
read as before: consecutive code points from `"first"`, so existing ASCII fonts keep working.
- A code point the atlas lacks draws as `?`; a control character as a space; a malformed or
cut-off sequence as one `?`, so a string sliced mid-character still draws.
- `overlay_font(dir)` loads or swaps the atlas at run time, for a language that brings its own font.
## v0.13.3 — 2026-09-13
### Performance

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0.13.3
0.14.0

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bump: minor
type: feat
**Overlay text is UTF-8, and a font atlas can carry any script** — `ludic.render3d`'s `ov_text`,
`ov_text_w` and `ov_text_wrap` decode UTF-8 instead of drawing bytes 32–126, so a game can show
Turkish, German, Polish, Greek, Cyrillic or whatever its atlas holds.
- `font.json` may list the atlas's code points in `"codes"` (atlas order). An atlas without it is
read as before: consecutive code points from `"first"`, so existing ASCII fonts keep working.
- A code point the atlas lacks draws as `?`; a control character as a space; a malformed or
cut-off sequence as one `?`, so a string sliced mid-character still draws.
- `overlay_font(dir)` loads or swaps the atlas at run time, for a language that brings its own font.