feat(ui): linear-gradient backgrounds, object-fit and aspect-ratio
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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18 changed files with 248 additions and 4 deletions
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examples/library/ui_fill.ludic
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examples/library/ui_fill.ludic
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# ui_fill.ludic — linear-gradient backgrounds (a direction or an angle, stops placed or spread) drawn
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# as whole-pixel bands; object-fit contain and cover for a picture of its own size; aspect-ratio
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# making a height from a width, and a native's width from its height.
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import "ludic.ui"
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program UiFill {
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numbers float
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var rects: []string = new []string
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var pics: []string = new []string
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var clips: int = 0
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const STYLE: string = "<style>.g { width: 100px; height: 20px; background: linear-gradient(to right, #000000, #ffffff) }\n.h { width: 50px; height: 40px; background-image: linear-gradient(180deg, #ff0000 0%, #0000ff 50%, #0000ff) }\nimg { width: 100px; height: 100px }\n.contain { object-fit: contain }\n.cover { object-fit: cover }\n.r { width: 160px; aspect-ratio: 16 / 9 }\nknob { height: 30px; aspect-ratio: 2 }</style>"
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const BODY: string = "<screen name='f'><div class='g'/><div class='h'/><img class='contain' src='wide.png'/><img class='cover' src='wide.png'/><div class='r'/><row><knob/></row></screen>"
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function rec_rect(x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(rects, `{int(x)},{int(y)} {int(w)}x{int(h)} {ui_hex(c)}`) }
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function rec_image(src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(pics, `{int(x)},{int(y)} {int(w)}x{int(h)}`) }
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function rec_clip(x: float, y: float, w: float, h: float) -> void { clips += 1 }
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function no_clip() -> void { }
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function no_text(x: float, y: float, s: string, size: float, c: int, a: float) -> void { }
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function nat_w(src: string) -> float { return 200.0 }
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function nat_h(src: string) -> float { return 100.0 }
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function knob_measure(n: UiNode, avail: float) -> void { }
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function knob_draw(n: UiNode) -> void { }
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entry {
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let b = new UiBackend
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b.rect = fn rec_rect
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b.text = fn no_text
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b.image = fn rec_image
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b.image_w = fn nat_w
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b.image_h = fn nat_h
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b.clip = fn rec_clip
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b.unclip = fn no_clip
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ui_backend(b)
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ui_native("knob", fn knob_measure, fn knob_draw)
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ui_load_text("<ui>" + STYLE + BODY + "</ui>", "f.xml")
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ui_show("f", null, 0.0, 0.0, 400.0, 600.0)
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let r: UiNode = ui_nodes("f", null)
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ui_place(r, 0.0, 0.0, 400.0, 600.0)
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let n = len(rects)
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print(`{rects[0]} .. {rects[49]} | {rects[50]} .. {rects[59]} .. {rects[69]} of {n} | {pics[0]} | {pics[1]} clipped {clips} | ratio {int(r.children[4].ch)} knob {int(r.children[5].children[0].cw)}`)
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}
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}
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