feat(types): option (some/none) safety type (#53)
Types phase 3 — the option/result safety pair. result/ok/err/try shipped in #46; this adds its companion option: - some(v) -> option (present value; any i32-width scalar) - none() -> option (empty; no magic -1 sentinel) - is_some / is_none -> bool - unwrap_or(o, fallback) -> int A heap %Option = { i32 present, i32 value }, bare builtins guarded by find_fn (a user fn of the same name still wins), gated by g_uses_option so unused programs compile byte-identically — same idiom as result. Wired: emit_call codegen + %Option decl (emit_decl) + g_uses_option (emit_core), reseeded seed, vocabulary sync (header/JetBrains/TextMate), builtin docs + inventory, and a self-asserting example (examples/library/optionresult.ludic + feat_case). All suites green incl. golden renders byte-identical and the bootstrap fixpoint. Tagged-union enums (variant payloads + binding match + exhaustiveness) are the deep type-system feature, split out to #56. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/language/builtins/fn-is_some.md
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docs/language/builtins/fn-is_some.md
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---
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id: fn-is_some
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name: is_some
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category: builtins
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kind: builtin
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tokens: is_some
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sig: is_some(o: option) -> bool
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tip: True when an option holds a value.
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order: 18
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---
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Returns true when an <code>option</code> holds a value (it is <a href="fn-some"><code>some</code></a>, not <a href="fn-none"><code>none</code></a>) — the guard before acting on an optional target or slot.
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Parameters:
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- `o` — the option to test
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```ludic
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program AI {
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handler Step phase Update {
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let target = none()
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if is_some(target) { chase(unwrap_or(target, 0)) }
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}
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}
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```
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