feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67)
The three parsing primitives the TMX path needs that were not already in the tree (zlib inflate + the JSON reader already shipped): - Xml.* — a minimal, deterministic pure-Ludic XML reader for the element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles nested elements, single/double-quoted attributes, text + <![CDATA[…]]>, comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities and numeric character references. - Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic encoder; the decoder ignores the whitespace Tiled wraps into <data>. Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the full base64 -> zlib/gzip decode chain. - z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater: skip the 10-byte header + optional fields, inflate the body, ignore the CRC32/ISIZE trailer. Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled examples, attributed, + hand-authored multi-encoding fixtures). New example library/tiled_p0.ludic proves all three (21 assertions); docs pages + inventory added so check-impl stays green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/language/base64/base64-encode.md
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docs/language/base64/base64-encode.md
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---
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id: base64-encode
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name: Base64.encode
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category: base64
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kind: namespace-method
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tokens: Base64.encode
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sig: Base64.encode(src: string) -> string
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tip: Encode bytes as standard base64 text.
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order: 2
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ns: Base64
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member: encode
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---
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Encodes the bytes of <code>src</code> as standard base64 with <code>=</code> padding — the inverse of <a href="base64-decode"><code>Base64.decode</code></a>.
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