feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67)
The three parsing primitives the TMX path needs that were not already in the tree (zlib inflate + the JSON reader already shipped): - Xml.* — a minimal, deterministic pure-Ludic XML reader for the element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles nested elements, single/double-quoted attributes, text + <![CDATA[…]]>, comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities and numeric character references. - Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic encoder; the decoder ignores the whitespace Tiled wraps into <data>. Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the full base64 -> zlib/gzip decode chain. - z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater: skip the 10-byte header + optional fields, inflate the body, ignore the CRC32/ISIZE trailer. Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled examples, attributed, + hand-authored multi-encoding fixtures). New example library/tiled_p0.ludic proves all three (21 assertions); docs pages + inventory added so check-impl stays green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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35 changed files with 20549 additions and 18415 deletions
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@ -586,6 +586,27 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
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if (meth == "encode") { bare = "json_encode"; push(labels, "value") }
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if (meth == "parse") { bare = "json_parse"; push(labels, "text") }
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}
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# Xml.* — the minimal XML reader (runtime/native/xml.ludic, spliced on demand).
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# parse returns an Xml node; the accessors read tag/text/attributes/children.
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if (ns == "Xml") {
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if (meth == "parse") { bare = "xml_parse"; push(labels, "text") }
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if (meth == "tag") { bare = "xml_tag"; push(labels, "node") }
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if (meth == "text") { bare = "xml_text"; push(labels, "node") }
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if (meth == "attr") { bare = "xml_attr"; push(labels, "node"); push(labels, "key") }
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if (meth == "attr_int") { bare = "xml_attr_int"; push(labels, "node"); push(labels, "key"); push(labels, "dflt") }
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if (meth == "has") { bare = "xml_has"; push(labels, "node"); push(labels, "key") }
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if (meth == "attr_count") { bare = "xml_attr_count"; push(labels, "node") }
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if (meth == "child_count") { bare = "xml_child_count"; push(labels, "node") }
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if (meth == "child") { bare = "xml_child"; push(labels, "node"); push(labels, "index") }
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if (meth == "find") { bare = "xml_find"; push(labels, "node"); push(labels, "tag") }
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if (meth == "count") { bare = "xml_count"; push(labels, "node"); push(labels, "tag") }
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}
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# Base64.* — standard base64 codec (runtime/native/base64.ludic, spliced on
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# demand). decode/encode round-trip through NUL-terminated strings.
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if (ns == "Base64") {
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if (meth == "decode") { bare = "base64_decode"; push(labels, "src") }
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if (meth == "encode") { bare = "base64_encode"; push(labels, "src") }
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}
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# #62: a package-provided namespace (declared with @Namespace(Foo)) that none
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# of the hardcoded core blocks matched — alias Foo.method to the bare function
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# foo_method (positional args), the same generic path the core aliases use.
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@ -183,6 +183,9 @@ function p_postfix() -> Node {
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if e.a.kind == E_ID and e.a.s == "Reflect" { g_uses_reflect = true } # force-emit the reflection ABI (Reflect.* reads the world schema)
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if e.a.kind == E_ID and e.a.s == "Light" { g_uses_light = true } # splice the 2D light-accumulation pass on demand
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if e.a.kind == E_ID and (e.a.s == "Value" or e.a.s == "Json") { g_uses_value = true } # splice the value tree + JSON on demand (#44)
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if e.a.kind == E_ID and e.a.s == "Xml" { g_uses_xml = true } # splice the XML reader on demand (Tiled #67)
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if e.a.kind == E_ID and e.a.s == "Base64" { g_uses_base64 = true } # splice base64 codec + inflate on demand (Tiled #67)
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if e.a.kind == E_ID and e.a.s == "Tiled" { g_uses_tiled = true } # splice the Tiled map runtime on demand (#69)
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if e.a.kind == E_ID and e.a.s == "Reflect" and (e.s == "serialize" or e.s == "apply") { g_uses_value = true; g_uses_reflect_io = true } # Reflect.serialize/apply -> value tree + world table
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# Input.* action-map / record-replay methods (#7) -> splice input.ludic.
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# Input.key stays bare (no runtime), so gate on the new methods only.
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@ -433,6 +436,9 @@ var g_uses_query: bool = false # a program mentioned Query.* -> splice the qu
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var g_uses_reflect: bool = false # a program mentioned Reflect.* -> force-emit the reflection ABI
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var g_uses_light: bool = false # a program mentioned Light.* -> splice the 2D light pass
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var g_uses_value: bool = false # Value.*/Json.*/Reflect.serialize -> splice the value tree + JSON (#44)
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var g_uses_xml: bool = false # Xml.* -> splice the XML reader (Tiled #67)
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var g_uses_base64: bool = false # Base64.* -> splice the base64 codec + inflate (Tiled #67)
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var g_uses_tiled: bool = false # Tiled.* -> splice the Tiled map runtime (#69)
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var g_uses_reflect_io: bool = false # Reflect.serialize/apply -> splice the reflection serializer
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var g_uses_esys: bool = false # an engine-owned system component (SpriteAnim/Motion/Light2D) is declared -> splice systems.ludic + force the reflection ABI
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var g_uses_input: bool = false # a program used Input.bind/down/poll/… (action maps + record/replay) -> splice input.ludic
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@ -712,6 +718,34 @@ function maybe_splice_runtime() -> void {
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do_import("runtime/native/value.ludic")
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cur_dir = saved
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}
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# Xml.* (#67) — the minimal pure-Ludic XML reader for the TMX/TSX/TX subset.
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# Self-contained (string/slice ops only), so it works in a plain tool too.
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if g_uses_xml {
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cur_dir = ""
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do_import("runtime/native/xml.ludic")
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cur_dir = saved
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}
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# Base64.* (#67) — base64 codec; pull in the DEFLATE inflater alongside it, so
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# a plain tool can run the full base64 -> zlib/gzip decode chain (inflate.ludic
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# is self-contained; do_import dedupes when a game already linked it via core).
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if g_uses_base64 {
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cur_dir = ""
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do_import("runtime/native/inflate.ludic")
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do_import("runtime/native/base64.ludic")
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cur_dir = saved
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}
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# Tiled.* (#69) — the Tiled map runtime: model, GID resolver, loader, draw. It
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# reads/writes the tilemap + framebuffer, so it links against core.ludic, and
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# it consumes the XML/base64/inflate primitives above.
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if g_uses_tiled {
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cur_dir = ""
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do_import("runtime/native/core.ludic")
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do_import("runtime/native/xml.ludic")
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do_import("runtime/native/base64.ludic")
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do_import("runtime/native/value.ludic")
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do_import("runtime/native/tiled.ludic")
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cur_dir = saved
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}
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# Reflect.serialize/apply add the reflection serializer, which stands on both
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# the value tree (above) and the world table (force-emitted for Reflect.*).
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if g_uses_reflect_io {
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@ -821,6 +855,9 @@ function parse_program() -> void {
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g_uses_input = false
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g_uses_light = false
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g_uses_value = false
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g_uses_xml = false
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g_uses_base64 = false
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g_uses_tiled = false
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g_uses_reflect_io = false
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g_tests = new []Node
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g_mod_sys_fn = new []pointer
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37684
selfhost/ludicc.seed.ll
37684
selfhost/ludicc.seed.ll
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