feat(packages): ludic.session - a party's roster (slot 0 a port, the others as reported), the roles and who owns the world, the shared night, votes and a world-changing act asking the party; joins, leaves, roles, votes and the night as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.session/roles.ludic
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packages/ludic.session/roles.ludic
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# roles.ludic - who owns the world. Alone, this machine does; a host does and has company; a
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# guest owns only its own player. The transport says what this machine became.
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export function ses_role() -> int { return session__role }
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export function ses_set_role(r: int) -> void {
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if r == session__role { return }
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session__role = r
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session__fact(SES_ROLE, -1, 0)
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}
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# this machine runs the world: the clock, the weather, the animals, the people
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export function ses_owns_world() -> bool { return session__role != SES_GUEST }
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# somebody else is in this world, so nothing this player opens may stop it
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export function ses_live() -> bool { return session__role != SES_SOLO }
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export function ses_hosting() -> bool { return session__role == SES_HOST }
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export function ses_guest() -> bool { return session__role == SES_GUEST }
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# whether this player lying down ends the night; alone, it always does
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export function ses_night_passes() -> bool { return ses_owns_world() and not ses_live() }
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# the party a host allows (2..PLY_MAX) and whether it takes new players
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export function ses_set_party(max: int, open: bool) -> void {
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session__max = max
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if session__max < 2 { session__max = 2 }
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if session__max > PLY_MAX { session__max = PLY_MAX }
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session__open = open
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}
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export function ses_set_open(open: bool) -> void { session__open = open }
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export function ses_max() -> int { return session__max }
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export function ses_open() -> bool { return session__open }
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# may one more join: open, and not full
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export function ses_room_for_one() -> bool { return session__open and ply_count() < session__max }
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# the session is over: everyone else gone, alone again, nothing asked and nobody asleep
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export function ses_reset() -> void {
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ply_leave_all()
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ses_set_role(SES_SOLO)
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session__me_sleeping = false
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session__vote_t = 0.0
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session__vote_mine = -1
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}
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