feat(packages): ludic.session - a party's roster (slot 0 a port, the others as reported), the roles and who owns the world, the shared night, votes and a world-changing act asking the party; joins, leaves, roles, votes and the night as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.session/roster.ludic
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packages/ludic.session/roster.ludic
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# roster.ludic - who is here. Slot 0 is this machine's player and reads the SessionLocal port
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# live; slots 1.. are remote players, filled by what their machines report.
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export function ply_init() -> void { session__init() }
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export function ply_on(p: int) -> bool {
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if p == 0 { return true }
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if session__slot == null or p < 0 or p >= PLY_MAX { return false }
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return session__slot[p].on
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}
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export function ply_is_local(p: int) -> bool { return p == 0 }
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# the roster slot holding network player `pid`, or -1
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export function ply_slot_of(pid: int) -> int {
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if session__slot == null or pid <= 0 { return -1 }
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for p in 1 .. PLY_MAX { if session__slot[p].on and session__slot[p].pid == pid { return p } }
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return -1
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}
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export function ply_count() -> int {
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var n = 1
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for p in 1 .. PLY_MAX { if ply_on(p) { n += 1 } }
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return n
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}
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# a remote player comes in, standing where this one stands until they say: the first free
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# slot, or -1 when the party is full
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export function ply_join(pid: int) -> int {
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session__init()
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if pid <= 0 { return -1 } # 0 is this machine's player
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for p in 1 .. PLY_MAX {
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if session__slot[p].on { continue }
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let r = new PartyMember
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r.on = true
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r.pid = pid
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r.x = SessionLocal.x()
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r.y = SessionLocal.y()
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r.z = SessionLocal.z()
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session__slot[p] = r
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session__fact(SES_JOINED, p, pid)
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return p
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}
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return -1
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}
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export function ply_leave(p: int) -> void {
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if p <= 0 or not ply_on(p) { return }
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let r = session__slot[p]
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r.on = false
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r.ready = false
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session__fact(SES_LEFT, p, r.pid)
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}
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export function ply_leave_all() -> void { for p in 1 .. PLY_MAX { ply_leave(p) } }
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# what a remote player's machine reported this tick
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export function ply_report(p: int, x: float, y: float, z: float, yaw: float, speed: float) -> void {
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if p <= 0 or not ply_on(p) { return }
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let r = session__slot[p]
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r.x = x
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r.y = y
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r.z = z
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r.yaw = yaw
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r.speed = speed
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}
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export function ply_report_rest(p: int, rest: float, sleeping: bool) -> void {
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if p <= 0 or not ply_on(p) { return }
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session__slot[p].rest = rest
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session__slot[p].sleeping = sleeping
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}
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export function ply_report_name(p: int, name: string) -> void {
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if p <= 0 or not ply_on(p) { return }
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session__slot[p].name = name
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}
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