fix(leaks): effects_live_into / effects_live_count and hints_rail_into - a HUD's read-outs into lists it keeps

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 01:21:53 +03:00
parent 6c663cc87b
commit 7a637967fe
5 changed files with 33 additions and 3 deletions

View file

@ -74,6 +74,11 @@ program HintsTest {
hints_test_st.showing = true
hints_sort(hints_st)
expect_eq(len(hints_rail(hints_st)), 1)
let kept = new []int
hints_rail_into(hints_st, kept)
hints_rail_into(hints_st, kept)
expect_eq(len(kept), 1)
expect_eq(kept[0], hints_rail(hints_st)[0])
}
test "the key opens the picked chip, the arrows walk round, the key puts it down" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {