fix(leaks): effects_live_into / effects_live_count and hints_rail_into - a HUD's read-outs into lists it keeps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 33 additions and 3 deletions
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@ -74,6 +74,11 @@ program HintsTest {
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hints_test_st.showing = true
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hints_sort(hints_st)
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expect_eq(len(hints_rail(hints_st)), 1)
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let kept = new []int
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hints_rail_into(hints_st, kept)
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hints_rail_into(hints_st, kept)
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expect_eq(len(kept), 1)
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expect_eq(kept[0], hints_rail(hints_st)[0])
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}
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test "the key opens the picked chip, the arrows walk round, the key puts it down" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
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