wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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15 changed files with 46529 additions and 46216 deletions
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@ -150,14 +150,14 @@ function ov_glyph(render3d_st: Render3dState, cp: int) -> int {
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function ov_begin(render3d_st: mut Render3dState) -> void {
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if not render3d_st.ov_ready { return }
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gpu_fb_bind(render3d_st, gpu_screen_fb(render3d_st))
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gpu_viewport(render3d_st, 0, 0, gl_w, gl_h)
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gpu_viewport(render3d_st, 0, 0, gl_width(), gl_height())
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gpu_depth_test(render3d_st, false)
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gpu_cull(render3d_st, false)
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gpu_blend(render3d_st, true)
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gpu_blend_func(render3d_st, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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ov_pick_prog(render3d_st)
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gpu_use_program(render3d_st, render3d_st.ov_prog)
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u_f2(render3d_st, gpu_uniform(render3d_st, render3d_st.ov_prog, "u_screen"), float(gl_w), float(gl_h))
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u_f2(render3d_st, gpu_uniform(render3d_st, render3d_st.ov_prog, "u_screen"), float(gl_width()), float(gl_height()))
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render3d_st.ov_n = 0; render3d_st.ov_nr = 0; render3d_st.ov_range_start = 0
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render3d_st.ov_tex = render3d_st.ov_white
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render3d_st.ov_mode = 2; render3d_st.ov_voff = 8.0
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@ -191,7 +191,7 @@ function ov_flush(render3d_st: mut Render3dState) -> void {
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# (where the screen is an offscreen framebuffer) every overlay draw after it was an invalid
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# framebuffer operation. Saying the target at each flush is what a render pass says anyway.
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gpu_fb_bind(render3d_st, gpu_screen_fb(render3d_st))
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gpu_viewport(render3d_st, 0, 0, gl_w, gl_h)
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gpu_viewport(render3d_st, 0, 0, gl_width(), gl_height())
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ov_pick_prog(render3d_st)
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gpu_use_program(render3d_st, render3d_st.ov_prog)
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gpu_mesh_bind(render3d_st, render3d_st.ov_mesh)
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