render3d: the blades' density window filled apart from its upload - gb_window_fill (the tiles round the camera's, zeros off the map, the corner) and gb_frame sends it; the same bytes, now readable by a test without a GPU

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 02:03:43 +03:00
parent 00b45742d1
commit 7c4e6870b3
2 changed files with 15 additions and 4 deletions

View file

@ -0,0 +1,5 @@
bump: patch
type: feature
**The blades' density window can be filled without a GPU.** grass_density.ludic's gb_frame is split: gb_window_fill
fills the GB_TILES x GB_TILES window of density tiles round the camera's (zeros off the map) and sets its corner,
and gb_frame sends it. The same bytes as before; a test reads gb_win after gb_window_fill.