render3d: the blades' density window filled apart from its upload - gb_window_fill (the tiles round the camera's, zeros off the map, the corner) and gb_frame sends it; the same bytes, now readable by a test without a GPU
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/gb-window-fill.md
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changes/gb-window-fill.md
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bump: patch
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type: feature
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**The blades' density window can be filled without a GPU.** grass_density.ludic's gb_frame is split: gb_window_fill
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fills the GB_TILES x GB_TILES window of density tiles round the camera's (zeros off the map) and sets its corner,
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and gb_frame sends it. The same bytes as before; a test reads gb_win after gb_window_fill.
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