fix(compiler): preserve declared type of const references
A const reference lowered to `val(itoa(g.a.ival), "int")` in emit_call.ludic — the initializer's raw integer bits, hardcoded as `int`. For a fixed const like `const X: fixed = 10.0` that yielded the Q16.16 bits (655360) typed as int, so every fixed comparison/arithmetic against it silently broke (it caused an infinite loop in runtime/native/numeric.ludic, previously worked around with inline literals). Fix: a const reference now emits its initializer expression via emit_expr(g.a), which carries the initializer's real type (E_FLOAT->fixed, E_BOOL->bool, E_STR->string) and even handles computed initializers. Every existing const is an int literal, for which this is byte-identical to the old immediate — the C-free bootstrap fixpoint and all golden renders are unchanged. - selfhost/tests/const.ludic + sh_case pin fixed/int/bool const behaviour. - runtime/native/numeric.ludic restored to named fixed consts (HUGE_TEN etc.), which the workaround had inlined; the numeric example (20 assertions) still passes, validating the fix under runtime splice. All suites green: x selfhost-test 31/31 (fixpoint holds, goldens byte-identical), x test 85/85, x test-tools 30/30. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6 changed files with 3680 additions and 3641 deletions
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@ -20,9 +20,8 @@
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# out of the deterministic simulation and use BigInt/Decimal when exactness
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# matters.
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# NOTE: fixed values live as inline `10.0` / `1.0` literals, not `const`s — a
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# `const` reference lowers to its raw integer value typed `int` (emit_call.ludic
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# N_CONST), which silently breaks fixed-point comparisons.
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const HUGE_ONE: fixed = 1.0
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const HUGE_TEN: fixed = 10.0
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property Huge { m: fixed = 0.0, e: int = 0 }
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@ -34,8 +33,8 @@ function huge_make(m: fixed, e: int) -> Huge {
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var mm = m
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if mm < 0.0 { neg = true; mm = 0.0 - mm }
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var ee = e
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while mm >= 10.0 { mm = mm / 10.0; ee = ee + 1 }
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while mm < 1.0 { mm = mm * 10.0; ee = ee - 1 }
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while mm >= HUGE_TEN { mm = mm / HUGE_TEN; ee = ee + 1 }
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while mm < HUGE_ONE { mm = mm * HUGE_TEN; ee = ee - 1 }
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if neg { mm = 0.0 - mm }
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h.m = mm; h.e = ee
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return h
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@ -79,7 +78,7 @@ function huge_add(a: Huge, b: Huge) -> Huge {
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if diff > 8 { return big } # negligible at display precision
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var sm = small.m
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var k = 0
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while k < diff { sm = sm / 10.0; k = k + 1 }
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while k < diff { sm = sm / HUGE_TEN; k = k + 1 }
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return huge_make(big.m + sm, big.e)
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}
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@ -119,12 +118,14 @@ function huge_str(a: Huge) -> pointer {
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# ---- Angle: an auto-wrapping radian angle ----------------------------------
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# wrap any radian value into the half-open range [-pi, pi). pi = 3.14159265,
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# tau = 6.28318531 (inline literals — see the note above on fixed consts).
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const ANGLE_PI: fixed = 3.14159265
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const ANGLE_TAU: fixed = 6.28318531
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# wrap any radian value into the half-open range [-pi, pi)
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function angle_wrap(a: fixed) -> fixed {
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var x = a
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while x >= 3.14159265 { x = x - 6.28318531 }
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while x < 0.0 - 3.14159265 { x = x + 6.28318531 }
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while x >= ANGLE_PI { x = x - ANGLE_TAU }
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while x < 0.0 - ANGLE_PI { x = x + ANGLE_TAU }
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return x
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}
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@ -142,10 +143,12 @@ function angle_lerp(a: fixed, b: fixed, t: fixed) -> fixed { return angle_wrap(a
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# ---- Percent: a value clamped to [0, 1] ------------------------------------
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const PCT_ONE: fixed = 1.0
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# clamp any fixed into [0, 1]
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function percent_clamp(v: fixed) -> fixed {
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if v < 0.0 { return 0.0 }
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if v > 1.0 { return 1.0 }
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if v > PCT_ONE { return PCT_ONE }
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return v
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}
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