fix(ludic.npc): the facts' records and the queue's lists made at their size at the start (64), so a frame with a new peak of facts makes nothing
The fence found np_fact_record making a record in five frames of every scenario: the pool grew to each new peak of facts held at once, and q_unheld's free list and the queue's two lists grew with it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 32 additions and 5 deletions
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@ -4,6 +4,7 @@ module ludic_npc uses ludic_base
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numbers float
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import "ludic.base"
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import "defs.ludic"
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import "pool.ludic"
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import "person.ludic"
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import "port.ludic"
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import "ground.ludic"
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