feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages

ludic.inventory: counts per item kind, a PackRules port (stack_limit), add
what fits / take all or none / set outright, an ItemChanged queue, and a save
section keyed by item NAME so a game can reorder its items with no migration.
ludic.wallet: earn, spend only what is there, lose down to zero, set, a
MoneyChanged queue and its own save section. Six and five test blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-25 04:29:17 +03:00
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# ludic.inventory - one pack of counts by item kind: the game names the kinds (so the save is by
# name, never by position) and answers how many of one fit; every change is a fact on a queue
module ludic_inventory
numbers float
import "ludic.base"
import "state.ludic"
import "verbs.ludic"
import "system.ludic"