feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages

ludic.inventory: counts per item kind, a PackRules port (stack_limit), add
what fits / take all or none / set outright, an ItemChanged queue, and a save
section keyed by item NAME so a game can reorder its items with no migration.
ludic.wallet: earn, spend only what is there, lose down to zero, set, a
MoneyChanged queue and its own save section. Six and five test blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 04:29:17 +03:00
parent 6cfaaf0bf9
commit 8075892e0e
12 changed files with 445 additions and 0 deletions

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# inventory_test.ludic - the pack: room from the port, add what fits, take all or none, set
# outright, a fact per change, and a save by name that survives the kinds being reordered
import "ludic.inventory"
import "ludic.base"
program InventoryTest {
numbers float
const WOOD: int = 0
const ROD: int = 1
const FISH: int = 2
function limit(it: int) -> int {
if it == ROD { return 1 }
return 10
}
function names(a: string, b: string, c: string) -> []string {
let k = new []string
push(k, a)
push(k, b)
push(k, c)
return k
}
function fresh() -> void {
let r = new PackRules
r.stack_limit = fn limit
inv_bind(r)
inv_config(names("wood", "rod", "fish"))
inv_reset()
}
function changes() -> []ItemChanged { return q_drain(inv_changes()) }
function waiting() -> int { return q_len(inv_changes()) }
test "add puts in what fits and says how many" {
fresh()
expect_eq(inv_add(WOOD, 7), 7)
expect_eq(inv_add(WOOD, 7), 3)
expect_eq(inv_count(WOOD), 10)
expect_eq(inv_room(WOOD), 0)
expect_eq(inv_add(ROD, 2), 1)
expect_eq(inv_total(), 11)
}
test "take is all or none" {
fresh()
inv_add(FISH, 3)
expect(not inv_take(FISH, 4))
expect_eq(inv_count(FISH), 3)
expect(inv_take(FISH, 3))
expect(not inv_has(FISH, 1))
}
test "set goes past the room, never below zero" {
fresh()
inv_set(ROD, 3)
expect_eq(inv_count(ROD), 3)
expect_eq(inv_room(ROD), 0)
inv_set(ROD, -2)
expect_eq(inv_count(ROD), 0)
}
test "every change is a fact, and no change is not" {
fresh()
inv_add(WOOD, 2)
inv_take(WOOD, 1)
inv_set(WOOD, 1)
let cs = changes()
expect_eq(len(cs), 2)
expect_eq(cs[0].after, 2)
expect_eq(cs[1].before, 2)
expect_eq(cs[1].after, 1)
expect_eq(waiting(), 0)
}
test "an item out of range is nothing" {
fresh()
expect_eq(inv_add(9, 1), 0)
expect_eq(inv_count(-1), 0)
expect(not inv_take(9, 0))
}
test "the save is by name, so a reordered table still reads it" {
fresh()
inv_add(WOOD, 4)
inv_add(FISH, 2)
let root = save_tree()
save_section(root, "inventory", 1, inv_save())
let text = save_encode(root)
inv_config(names("fish", "bait", "wood"))
let n = load_section(save_decode(text), "inventory")
inv_load(n.data, n.version)
expect_eq(inv_count(0), 2)
expect_eq(inv_count(1), 0)
expect_eq(inv_count(2), 4)
}
}