feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages
ludic.inventory: counts per item kind, a PackRules port (stack_limit), add what fits / take all or none / set outright, an ItemChanged queue, and a save section keyed by item NAME so a game can reorder its items with no migration. ludic.wallet: earn, spend only what is there, lose down to zero, set, a MoneyChanged queue and its own save section. Six and five test blocks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.wallet/wallet.ludic
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packages/ludic.wallet/wallet.ludic
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# wallet.ludic - the purse, its verbs, its facts and its save section
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export property MoneyChanged {
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before: int = 0
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after: int = 0
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}
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var wl_money: int = 0
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var wl_changes: Queue<MoneyChanged> = null
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export function wallet_changes() -> Queue<MoneyChanged> {
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if wl_changes == null { wl_changes = queue_new("wallet.changes") }
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return wl_changes
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}
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export function wallet_money() -> int { return wl_money }
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export function wallet_can(n: int) -> bool { return wl_money >= n }
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# the purse holds exactly n (a starting purse, a correction, the network's word)
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export function wallet_set(n: int) -> void {
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if n == wl_money { return }
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let c = new MoneyChanged
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c.before = wl_money
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c.after = n
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wl_money = n
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q_push(wallet_changes(), c)
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}
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export function wallet_earn(n: int) -> void { wallet_set(wl_money + n) }
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# only what is there: false, and nothing spent, when it is not
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export function wallet_spend(n: int) -> bool {
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if n > wl_money { return false }
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wallet_set(wl_money - n)
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return true
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}
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# a cost that happens whether or not it can be paid (a rescue, a fine); never below zero
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export function wallet_lose(n: int) -> void { wallet_set(Math.max(wl_money - n, 0)) }
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export function wallet_reset() -> void {
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wl_money = 0
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q_clear(wallet_changes())
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}
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export function wallet_save() -> Val {
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let v = Value.object()
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sv_put_int(v, "money", wl_money)
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return v
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}
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export function wallet_load(v: Val, version: int) -> void {
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wl_money = sv_int(v, "money", 0)
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q_clear(wallet_changes())
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}
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export function wallet_system() -> System {
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let s = system_new("wallet", PH_COMMIT)
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s.reset = fn wallet_reset
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s.save = fn wallet_save
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s.load = fn wallet_load
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return s
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}
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