feat(lang): 0.R1 - actions and reducers
action Name { fields } is a typed record; reducer State on Action(s: mut State, a: Action) { ... }
in the module that owns the state takes exactly that state and the action (a second state is
refused); dispatch Action { fields } queues one from anywhere, the queue supplied by the runtime.
The queue is drained at the end of every phase of the frame loop, after every phase of ludic.base's
core_tick_all, and by drain_actions(): in dispatch order, each action's reducers in the order of
their states' names, an action a reducer dispatches queued behind, a queue still growing after 64
rounds stopped with the action named. Examples actions/pack, phases, runaway; rejects for a second
state, a reducer on a non-action and an unknown dispatch; ludic.base's actions_test; LANGUAGE.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/actions/runaway.ludic
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examples/actions/runaway.ludic
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# runaway.ludic - 0.R: a reducer that dispatches what dispatches it is stopped, by name, after
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# 64 rounds, rather than spinning
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program Runaway {
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state Echo { n: int = 0 }
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action Ping {}
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reducer Echo on Ping(e: mut Echo, a: Ping) {
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e.n += 1
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dispatch Ping {}
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}
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entry {
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dispatch Ping {}
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drain_actions()
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print("not reached")
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}
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}
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