feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked, then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species - a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight - and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes back. Length and weight come from FishSpecies data. The package never draws, speaks or touches a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once). Uses ludic.base only; thirteen tests over a fake lake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.fishing/tests/fishing_test.ludic
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packages/ludic.fishing/tests/fishing_test.ludic
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# fishing_test.ludic - a line over a fake lake: casting only into water, bait halving the wait and
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# said as a fact, the bite, the strike, the reel's window, a legend on a lure that runs and turns,
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# the gentle ring, losing a fish every way there is, species and weight from data, and the save
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import "ludic.fishing"
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import "ludic.base"
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program FishingTest {
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numbers float
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def FishSpecies cutthroat { weight: 0.45 }
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def FishSpecies rainbow { weight: 0.30 }
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def FishSpecies brook { weight: 0.25, cm_min: 20, cm_spread: 10 }
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def FishSpecies old_maroon { legend: true, cm_min: 70, cm_spread: 25, skill_cm: 0.0, chance: 1.0, chance_deep: 1.0, need: 5, runs: 2, fight: 30.0, speed: 1.3, speed_per_hit: 0.22, closes: 0.12 }
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var bait: bool = false
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var lure: bool = false
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var boat: bool = false
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var level: int = 0
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var skill: float = 0.0
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# water past x = 10, deepening a metre every ten
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function depth(x: float, z: float) -> float { return Math.max((x - 10.0) / 10.0, 0.0) }
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function afloat() -> bool { return boat }
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function has_bait() -> bool { return bait }
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function has_lure() -> bool { return lure }
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function fake_skill() -> float { return skill }
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function fake_level() -> int { return level }
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bind FishingWorld { depth: fn depth, afloat: fn afloat, has_bait: fn has_bait, has_lure: fn has_lure, skill: fn fake_skill, level: fn fake_level }
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function fresh() -> void {
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fishing_config(0.15, 2.5, 99)
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fishing_reset()
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bait = false
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lure = false
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boat = false
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level = FISHING_RELAXED
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skill = 0.0
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}
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function facts() -> []FishingFact { return q_drain(fishing_facts()) }
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function saw(fs: []FishingFact, what: int) -> bool {
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for i in 0 .. len(fs) { if fs[i].what == what { return true } }
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return false
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}
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# run until it bites, then strike
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function hook() -> void {
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fishing_set_wait(0.0)
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fishing_run(0.02)
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fishing_press()
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}
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# hold the marker in the green and press, until it is landed or `n` presses are spent
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function play(n: int) -> void {
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for i in 0 .. n {
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if fishing_state() != FISHING_REEL { return }
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var guard = 0
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while (fishing_running() or fishing_marker() <= fishing_window_lo() or fishing_marker() >= fishing_window_hi()) and guard < 4000 {
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fishing_run(0.005)
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guard += 1
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}
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if fishing_state() == FISHING_REEL { fishing_press() }
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}
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}
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test "a cast lands only in water, and never twice" {
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fresh()
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expect_eq(fishing_cast(5.0, 0.0), FISHING_NOT_WATER)
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expect(not fishing_active())
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expect_eq(fishing_cast(20.0, 0.0), FISHING_CAST_OK)
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expect_eq(fishing_state(), FISHING_WAIT)
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expect_eq(fishing_cast(20.0, 0.0), FISHING_BUSY)
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boat = true
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fishing_stop()
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expect_eq(fishing_cast(0.0, 0.0), FISHING_CAST_OK)
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}
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test "bait is used and said, and halves the wait" {
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fresh()
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fishing_cast(20.0, 0.0)
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expect(not saw(facts(), FISHING_BAIT_USED))
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var plain = 0
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while fishing_state() == FISHING_WAIT {
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fishing_run(0.1)
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plain += 1
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}
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expect(plain <= 201)
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fresh()
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bait = true
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fishing_cast(20.0, 0.0)
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let fs = facts()
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expect(saw(fs, FISHING_BAIT_USED))
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expect(fs[0].bait)
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var baited = 0
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while fishing_state() == FISHING_WAIT {
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fishing_run(0.1)
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baited += 1
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}
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expect(baited <= 101)
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}
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test "a bite missed is gone, a bite struck is hooked" {
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fresh()
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fishing_cast(20.0, 0.0)
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fishing_set_wait(0.0)
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fishing_run(0.02)
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expect_eq(fishing_state(), FISHING_BITE_ON)
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expect(fishing_species() >= 0)
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fishing_run(2.0)
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expect(not fishing_active())
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expect(saw(facts(), FISHING_MISSED))
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fishing_cast(20.0, 0.0)
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hook()
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expect_eq(fishing_state(), FISHING_REEL)
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expect(saw(facts(), FISHING_HOOKED))
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}
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test "everyday fish only without a lure, sized and weighed from the data" {
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fresh()
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for i in 0 .. 40 {
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fishing_cast(20.0, 0.0)
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hook()
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let s = fishing_species()
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expect(s != FISH_OLD_MAROON)
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let k = FishSpecies[s]
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expect(fishing_cm() >= k.cm_min and fishing_cm() <= k.cm_min + k.cm_spread)
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fishing_stop()
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}
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expect(fishing_weight_of(FISH_CUTTHROAT, 50) > fishing_weight_of(FISH_CUTTHROAT, 30))
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}
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test "reeled in the green three times, it is landed and counted" {
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fresh()
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fishing_cast(20.0, 0.0)
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hook()
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facts()
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play(3)
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let fs = facts()
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expect(saw(fs, FISHING_CAUGHT))
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expect_eq(fishing_caught(), 1)
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expect(fishing_biggest() > 0)
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expect(not fishing_active())
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let last = fs[len(fs) - 1]
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expect(last.kg > 0.0)
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expect(last.x == 20.0)
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}
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test "a press outside the green throws the hook" {
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fresh()
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fishing_cast(20.0, 0.0)
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hook()
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while fishing_marker() < fishing_window_hi() + 0.01 { fishing_run(0.005) }
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fishing_press()
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expect(saw(facts(), FISHING_LINE_SNAPPED))
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expect(not fishing_active())
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}
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test "a fight left alone goes slack" {
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fresh()
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fishing_cast(20.0, 0.0)
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hook()
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for i in 0 .. 700 { fishing_run(0.02) }
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expect(saw(facts(), FISHING_SLACK))
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expect_eq(fishing_caught(), 0)
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}
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test "a legend takes the lure, runs, turns, and is landed at five" {
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fresh()
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lure = true
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fishing_cast(20.0, 0.0)
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hook()
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expect_eq(fishing_species(), FISH_OLD_MAROON)
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expect_eq(fishing_need(), 5)
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let w0 = fishing_window()
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play(2)
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expect(fishing_window() < w0)
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for i in 0 .. 400 {
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if not fishing_running() { fishing_run(0.02) }
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}
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let fs = facts()
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expect(saw(fs, FISHING_RUNS))
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if fishing_running() {
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let before = fishing_hits()
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fishing_press()
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expect_eq(fishing_hits(), before - 1)
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}
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play(40)
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expect(fishing_legend_caught())
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let last = facts()
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expect(last[len(last) - 1].lure)
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}
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test "gentle: one press inside the ring, and the ring closes" {
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fresh()
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level = FISHING_GENTLE
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fishing_cast(20.0, 0.0)
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hook()
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expect(fishing_gentle())
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expect_eq(fishing_need(), 1)
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fishing_press()
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expect_eq(fishing_caught(), 1)
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fishing_cast(20.0, 0.0)
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hook()
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fishing_run(2.1)
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expect(saw(facts(), FISHING_LINE_SNAPPED))
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}
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test "a legend fights on gentle too" {
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fresh()
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level = FISHING_GENTLE
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lure = true
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fishing_cast(20.0, 0.0)
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hook()
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expect(not fishing_gentle())
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expect_eq(fishing_need(), 5)
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}
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test "hard closes the window for everyday fish, relaxed keeps it centred" {
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fresh()
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fishing_cast(20.0, 0.0)
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hook()
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expect(fishing_window_lo() + fishing_window_hi() > 0.999 and fishing_window_lo() + fishing_window_hi() < 1.001)
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fishing_stop()
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level = FISHING_HARD
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fishing_cast(20.0, 0.0)
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hook()
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let w0 = fishing_window()
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play(1)
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expect(fishing_window() < w0)
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}
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test "skill makes a fish bigger" {
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fresh()
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skill = 1.0
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fishing_cast(20.0, 0.0)
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hook()
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let k = FishSpecies[fishing_species()]
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expect(fishing_cm() >= k.cm_min + 60)
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}
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test "the record is saved, and a line in the water is not" {
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fresh()
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fishing_record_set(7, 52, true)
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fishing_cast(20.0, 0.0)
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let root = save_tree()
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save_section(root, "fishing", 1, fishing_save())
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let text = save_encode(root)
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fishing_reset()
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let n = load_section(save_decode(text), "fishing")
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fishing_load(n.data, n.version)
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expect_eq(fishing_caught(), 7)
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expect_eq(fishing_biggest(), 52)
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expect(fishing_legend_caught())
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expect(not fishing_active())
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}
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}
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