ludic.ui: string matching compares in place - at_alias, lk_in, colours and every s[a..b] == p made a string per position tried, per rule, per element, per frame (a benchmark page: ~3 MB -> 256 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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17 changed files with 84 additions and 50 deletions
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@ -22,7 +22,7 @@ function lc_note(ui_st: mut UiState, key: string, names: []string, acts: []UiAct
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}
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function lc_mine(key: string, screen: string) -> bool {
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let n = len(screen)
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return key == screen or (len(key) > n and key[0..n] == screen and key[n] == 47)
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return key == screen or (len(key) > n and sat(key, 0, screen) and key[n] == 47)
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}
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# the screen's mounts and unmounts since its last frame; other screens' records are kept
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function lc_run(ui_st: mut UiState, screen: string) -> void {
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