Merge branch 'lang/memory-burn3' into lang/foundations

This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:13:59 +03:00
commit 858544e231
11 changed files with 42 additions and 9 deletions

View file

@ -76,7 +76,10 @@ export function update_translocated() -> bool {
}
# can this copy update itself? A copy Velopack did not install downloads the game again instead.
export function update_installed(update_st: UpdateState) -> bool {
export function update_installed(update_st: UpdateState) -> bool { return update_st.update__installed }
@alloc_ok("once, when the updater is configured")
function update__installed_now(update_st: UpdateState) -> bool {
if len(update__conf(update_st).root) > 0 { return true }
if update_translocated() { return false }
if update__mac() { return Fs.exists(update_dir() + "/UpdateMac") }

View file

@ -6,6 +6,7 @@
# played are kept too (a launcher shows them)
export function update_check_tick(update_st: mut UpdateState, show_current: bool) -> void {
if update_st.update__ask == UPDATE_ASK_IDLE {
@alloc_ok("the feed's address: once, when the check starts")
update_st.update__ask_h = UpdateNet.get(update__conf(update_st).feed + "/" + update__conf(update_st).latest)
update_st.update__ask = UPDATE_ASKING
if update_st.update__ask_h < 0 { update_st.update__ask = UPDATE_NONE }
@ -36,16 +37,23 @@ export function update_latest(update_st: UpdateState) -> string { return update_
export function update_shown(update_st: UpdateState) -> bool { return update_st.update__ask == UPDATE_NEWER or update_st.update__ask == UPDATE_CURRENT }
export function update_fresh(update_st: UpdateState) -> bool { return update_st.update__ask == UPDATE_NEWER }
# the notes in this language, else English, else none
export function update_notes(update_st: UpdateState, lang: string) -> []string {
let out = new []string
if update_st.update__notes == null or Value.kind(update_st.update__notes) != 6 { return out }
# the notes in the language the game asked for (update_notes_for), else English, else none
export function update_notes(update_st: UpdateState, lang: string) -> []string { return update_st.update__notes_list }
# the notes kept for this language: filled when the version or the language changes, so the panel
# reading them every frame makes nothing
export function update_notes_for(update_st: mut UpdateState, lang: string) -> void {
if (update_st.update__notes_lang == lang) and (update_st.update__notes_of == update_st.update__latest) { return }
update_st.update__notes_lang = lang
update_st.update__notes_of = update_st.update__latest
let out = update_st.update__notes_list
List.clear(out)
if update_st.update__notes == null or Value.kind(update_st.update__notes) != 6 { return }
var key = lang
if Value.has(update_st.update__notes, key) == 0 { key = "en" }
if Value.has(update_st.update__notes, key) == 0 { return out }
if Value.has(update_st.update__notes, key) == 0 { return }
let l = Value.get(update_st.update__notes, key)
for i in 0 .. Value.count(l) { push(out, Value.as_str(Value.at(l, i))) }
return out
for i in 0 .. Value.count(l) { push(update_st.update__notes_list, Value.as_str(Value.at(l, i))) }
}
# back to before anything was asked or installed (tests)

View file

@ -56,6 +56,10 @@ export state UpdateState {
update__ask_h: int = -1
update__latest: string = ""
update__notes: Val = null
update__installed: bool = false # worked out when configured: the panel asks every frame
@max(256) update__notes_list: []string = new []string # the notes in the language last asked, kept
update__notes_lang: string = ""
update__notes_of: string = "" # ... for this version
update__cfg: UpdateConfig = new UpdateConfig
update__state: int = 0
update__err: int = 0
@ -80,7 +84,10 @@ export state UpdateState {
update__facts: Queue<UpdateFact> = update__facts__new()
}
export function update_config(update_st: mut UpdateState, c: UpdateConfig) -> void { update_st.update__cfg = c }
export function update_config(update_st: mut UpdateState, c: UpdateConfig) -> void {
update_st.update__cfg = c
update_st.update__installed = update__installed_now(update_st)
}
function update__conf(update_st: UpdateState) -> UpdateConfig {
return update_st.update__cfg