packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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21 changed files with 81 additions and 54 deletions
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@ -7,9 +7,9 @@ export property GearKind {
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@Ref(Vendors) vendor: int = 0
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icon: string = ""
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tiers: int = 0
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@Text @Multiline blurb: string = ""
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@Text @Multiline howto: string = ""
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names: []string = null
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@Text @Multiline blurb: Key = null
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@Text @Multiline howto: Key = null
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@Text names: []Key = null
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cost: []int = null
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rep: []int = null
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@Ref(Items) item: int = -1
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