packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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21 changed files with 81 additions and 54 deletions
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@ -17,7 +17,8 @@ export function gear_best(gear_st: GearState, k: int) -> bool { return gear_leve
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# a tier's name, "" for none
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export function gear_level_name(k: int, lv: int) -> string {
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if lv <= 0 or lv > GearKinds[k].tiers { return "" }
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return GearKinds[k].names[lv - 1]
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@alloc_ok("a cast: a key's marked text, nothing is made")
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return string(GearKinds[k].names[lv - 1])
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}
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# the tier on offer next: its name, cost and the standing it wants
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