packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 00:29:03 +03:00
parent 86146782f7
commit 86644e6533
21 changed files with 81 additions and 54 deletions

View file

@ -17,7 +17,8 @@ export function gear_best(gear_st: GearState, k: int) -> bool { return gear_leve
# a tier's name, "" for none
export function gear_level_name(k: int, lv: int) -> string {
if lv <= 0 or lv > GearKinds[k].tiers { return "" }
return GearKinds[k].names[lv - 1]
@alloc_ok("a cast: a key's marked text, nothing is made")
return string(GearKinds[k].names[lv - 1])
}
# the tier on offer next: its name, cost and the standing it wants