packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# cards.lres - two cards from a file, after the test's own defs
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bear { urgency: HINTS_URGENT, line: "Bear near", title: "A bear", icon: "bear" }
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fire { urgency: HINTS_NOTE, line: "Light the fire", later: "Carry three logs." }
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bear { urgency: HINTS_URGENT, line: k"hints.bear_near", title: k"hints.a_bear", icon: "bear" }
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fire { urgency: HINTS_NOTE, line: k"hints.light_fire", later: k"hints.carry_logs" }
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