packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 00:29:03 +03:00
parent 86146782f7
commit 86644e6533
21 changed files with 81 additions and 54 deletions

View file

@ -23,9 +23,9 @@ export property JobDef {
minrep: int = 0 # standing in its scope before it is offered
minstage: int = 0 # how far the game's story must be
@OneOf(JOBS_SELF, JOBS_PARTY, JOBS_OFFERED, JOBS_ACTIVE, JOBS_DONE, JOBS_READY, JOBS_GROUPS) scope: int = JOBS_SELF
@Text title: string = ""
@Text @Multiline text: string = ""
@Text @Multiline how: string = ""
@Text title: Key = null
@Text @Multiline text: Key = null
@Text @Multiline how: Key = null
icon: string = ""
}