packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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86146782f7
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21 changed files with 81 additions and 54 deletions
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@ -203,7 +203,7 @@ program NpcTest {
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let p = one(npc_st, npc_tests_fake_st, NPCK_CAMPER)
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npc_do(npc_st, p, NPCA_FISH, 100.0)
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expect_eq(npc_talk(npc_st, p, 0), NPCL_HUSH)
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expect(npc_said(npc_st) == "Shh.")
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expect(npc_said(npc_st) == string(k"npc.shh"))
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expect(npc_talked_today(p))
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npc_do(npc_st, p, NPCA_IDLE, 100.0)
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expect_eq(npc_line_for(npc_st, p), NPCL_HELLO)
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@ -212,7 +212,7 @@ program NpcTest {
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expect(npc_said(npc_st) == `{p.name} saw a bear.`)
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npc_test_st.news_on = false
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expect_eq(npc_choose(npc_st, p, NPCL_HELLO, 0, 0), NPCL_FISH_NO)
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expect(npc_said(npc_st) == "Not today.")
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expect(npc_said(npc_st) == string(k"npc.not_today"))
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expect_eq(npc_choose(npc_st, p, NPCL_HELLO, 1, 0), -1)
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let fs = q_drain(npc_facts(npc_st))
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expect_eq(len(fs), 3)
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