packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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21 changed files with 81 additions and 54 deletions
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@ -10,7 +10,9 @@ export function thing_name(t: Thing) -> string {
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let s = k.name_of(t)
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if s != "" { return s }
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}
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return k.name
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if k.name == null { return "" }
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@alloc_ok("a cast: a key's marked text, nothing is made")
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return string(k.name)
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}
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export function thing_prompt(t: Thing) -> string {
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