refactor(packages): 0.R5 - the shop's week is rolled by its tick and asking reads it; needs start filled and vehicles start with their list; character, physics, vehicles and nativeecho's lazy starts are defaults; --tighten over all four

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 13:25:57 +03:00
parent 67d8079c47
commit 87259f989d
31 changed files with 104 additions and 111 deletions

View file

@ -103,7 +103,7 @@ export state CharacterState {
chr_eyes_now: bool = false # the last camera was the eyes: the figure is hidden
chr_safe_x: float = 0.0
chr_safe_z: float = 0.0
chr_fact_q: Queue<CharacterFact> = null
chr_fact_q: Queue<CharacterFact> = chr_fact_q__new()
}
function chr__top_plain(x: float, z: float, r: float, from_y: float, step: float, base: float) -> float { return base }
function chr__bed_plain(x: float, z: float) -> float { return CharacterGround.height(x, z) }
@ -124,3 +124,4 @@ function chr__zero() -> float { return 0.0 }
function chr__no() -> bool { return false }
function chr__yes() -> bool { return true }
function chr__not_carried(ix: float, iz: float, run: bool, dt: float) -> void { }
function chr_fact_q__new() -> Queue<CharacterFact> { return queue_new("character.facts") }

View file

@ -9,12 +9,11 @@ const chr_pi: float = 3.14159265
export function char_facts(character_st: mut CharacterState) -> Queue<CharacterFact> {
if character_st.chr_fact_q == null { character_st.chr_fact_q = queue_new("character.facts") }
export function char_facts(character_st: CharacterState) -> Queue<CharacterFact> {
return character_st.chr_fact_q
}
function chr_say(character_st: mut CharacterState, what: int, v: float) -> void {
function chr_say(character_st: CharacterState, what: int, v: float) -> void {
let f = new CharacterFact
f.what = what
f.x = character_st.chr_x

View file

@ -107,7 +107,7 @@ program CharacterTest {
char_release(character_st, CHAR_HOLD_SCREEN)
char_teleport(character_st, x, z, yaw)
}
function facts(character_st: mut CharacterState) -> []CharacterFact { return q_drain(char_facts(character_st)) }
function facts(character_st: CharacterState) -> []CharacterFact { return q_drain(char_facts(character_st)) }
function count(fs: []CharacterFact, what: int) -> int {
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }