refactor(packages): 0.R5 - the shop's week is rolled by its tick and asking reads it; needs start filled and vehicles start with their list; character, physics, vehicles and nativeecho's lazy starts are defaults; --tighten over all four
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
67d8079c47
commit
87259f989d
31 changed files with 104 additions and 111 deletions
|
|
@ -51,21 +51,24 @@ export property NeedFact {
|
|||
need: int = 0
|
||||
}
|
||||
|
||||
# where a body starts: warm, fed well enough, watered, rested
|
||||
function nd_start() -> []float {
|
||||
let l = floats(NEED_COUNT)
|
||||
l[NEED_WARMTH] = 100.0
|
||||
l[NEED_FOOD] = 70.0
|
||||
l[NEED_WATER] = 85.0
|
||||
l[NEED_ENERGY] = 100.0
|
||||
return l
|
||||
}
|
||||
export state NeedsState {
|
||||
nd_level: []float = null
|
||||
nd_level: []float = nd_start()
|
||||
nd_legs: float = 0.0 # seconds left before a collapse, 0 = none
|
||||
nd_last: int = 0 # the need the countdown is for
|
||||
nd_collapses: int = 0
|
||||
nd_facts: Queue<NeedFact> = nd_facts__new()
|
||||
}
|
||||
|
||||
function nd_lv(needs_st: mut NeedsState) -> []float {
|
||||
if needs_st.nd_level == null {
|
||||
needs_st.nd_level = floats(NEED_COUNT)
|
||||
nd_fill(needs_st)
|
||||
}
|
||||
return needs_st.nd_level
|
||||
}
|
||||
function nd_lv(needs_st: NeedsState) -> []float { return needs_st.nd_level }
|
||||
|
||||
function nd_fill(needs_st: mut NeedsState) -> void {
|
||||
needs_st.nd_level[NEED_WARMTH] = 100.0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue