refactor(packages): 0.R5 - the shop's week is rolled by its tick and asking reads it; needs start filled and vehicles start with their list; character, physics, vehicles and nativeecho's lazy starts are defaults; --tighten over all four

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 13:25:57 +03:00
parent 67d8079c47
commit 87259f989d
31 changed files with 104 additions and 111 deletions

View file

@ -46,7 +46,7 @@ export function phys_remove(physics_st: mut PhysicsState, id: int) -> void {
# where a body is, how it is turned and how fast it goes; null when there is no such body
export function phys_pose(physics_st: mut PhysicsState, id: int) -> PhysPose {
if physics_st.ph_world == null { return null }
ph_buffers(physics_st)
ph_buffers()
if jph_body_read(physics_st.ph_world, id, physics_st.ph_vals) != 0 { return null }
let v = physics_st.ph_vals
let p = new PhysPose
@ -77,7 +77,7 @@ export function phys_angular_impulse(physics_st: mut PhysicsState, id: int, x: f
# how fast it turns about y, radians a second
export function phys_spin_y(physics_st: mut PhysicsState, id: int) -> float {
if physics_st.ph_world == null { return 0.0 }
ph_buffers(physics_st)
ph_buffers()
jph_body_spin(physics_st.ph_world, id, physics_st.ph_vals)
return physics_st.ph_vals[1]
}