ludic.i18n: the English path is out of L (26.9) - a plain string is drawn as it is in every language (a player named Settings stays Settings), a key, a key glued into text and a bracketed line are made as before. The pattern tables, the sentence and padding lookups, Ln, i18n_pattern_count and kr_words' English-argument lookup are gone; a language's .po is read for keys and plurals. Tests move to keys; README and a changeset say so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 02:58:13 +03:00
parent e2aa928e95
commit 8882331421
18 changed files with 91 additions and 516 deletions

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@ -21,13 +21,6 @@ function kr_unescape(s: string) -> string {
return text_of(buf, n)
}
# an argument with letters in it (not a number, a time, a sign): while the game still hands English
# into a key's holes (until its code and data are keys, phase 26.9), it gets the old English lookup
function kr_words(s: string) -> bool {
for i in 0 .. len(s) { if (s[i] >= 65 and s[i] <= 90) or (s[i] >= 97 and s[i] <= 122) { return true } }
return false
}
# a count written as decimal digits (a leading - allowed); anything else is 0
function kr_int(s: string) -> int {
var v = 0