ludic.zones: a disc per player from their fog, merged into clusters; the simulating packages ask whether a place is simulated

zones_set / zones_clear / zones_merge, zones_contains / zones_nearest and the clusters' bounding circles,
over fixed arrays of ZONES_MAX (16). WildlifeWorld.active freezes an animal outside (no state change, no
dice), NpcWorld.active a walker (and no birth outside), VehicleWorld.active a moored boat, and
ThingsWorld.restocks keeps a morning's restock inside; every default is "everywhere", so an unbound game
is unchanged. Tests: the merge (near players one cluster, far two, a player leaving splits a chain),
contains, nearest, the radius; wildlife, npc, vehicles and things pass as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 15:53:23 +03:00
parent 2958539514
commit 8b85282502
18 changed files with 257 additions and 4 deletions

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@ -22,6 +22,7 @@ section. The rules are in [ludic.base](ludic.base/README.md).
| [ludic.crafting](ludic.crafting/README.md) | recipes: what goes in and out, where and how long, making, refunding, hold-to-make |
| [ludic.effects](ludic.effects/README.md) | timed modifiers that run down in game time (a meal's warmth, a drink's legs) |
| [ludic.fire](ludic.fire/README.md) | a camp fire: fuel, the rain on it, warmth at a distance, whether it will cook |
| [ludic.zones](ludic.zones/README.md) | where the world is simulated: a disc per player from their fog, merged into clusters |
| [ludic.fishing](ludic.fishing/README.md) | a rod at the water: cast, bite, the reel's fight, the landing; species as an open registry |
| [ludic.hints](ludic.hints/README.md) | a rail of what is true now, most urgent first, each a card that teaches it and can be muted by key |
| [ludic.i18n](ludic.i18n/README.md) | a game in any language: gettext `.po` files, patterns with holes, plurals, a mod folder, a font per language |