fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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LANGUAGE.md
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LANGUAGE.md
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@ -2025,7 +2025,7 @@ ludic test # compile and run the project's `test`
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ludic test tests/math.ludic --test adds # just the test named "adds" (-v: every result line)
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ludic test -j 4 # four tests at once (default: one per CPU)
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ludic test packages/ludic.base # the test programs under a directory (a package's)
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ludic build --check # only check: types, modules, uses and ports - nothing emitted
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ludic build --check # every check a build makes, nothing written
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ludic deps # how tangled the modules are, as the compiler resolved them
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ludic deps --check tests/deps-baseline.txt # fail when a number rose (--baseline FILE writes them)
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@ -2033,11 +2033,11 @@ ludicc app.ludic -o build/app # the compiler directly: a native binar
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ludicc app.ludic --emit-llvm -o app.ll # stop at LLVM IR
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```
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`ludic build [file] --check` (the compiler's `ludicc --check`) runs everything the compiler checks
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before it writes code - the parse, the types, `export`, `uses` and layers, ports and binds, registries
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- and stops: no IR, no link. On Maroon Lake it takes about three seconds where a build takes about a
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minute, for iterating on `uses` lines. Two checks belong to the code writer and only a build makes
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them: a function that can reach its end without its result, and a local declared twice in a block.
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`ludic build [file] --check` (the compiler's `ludicc --check`) runs every check a build makes - the
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parse, the types, `export`, `uses` and layers, ports and binds, registries, and the code writer's own
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(a function that can reach its end without its result, a bind to a function that is not there, an
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unknown name) - and writes nothing: no IR, no link. On Maroon Lake it takes about four seconds, for
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iterating on `uses` lines.
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`ludic deps` compiles the program (the package's entry, or a file) with the compiler recording every
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reference its visibility pass resolves - from the module it is written in to the module of what it
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