fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/toolchain-r3-fixes.md
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bump: patch
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type: fix
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**The action drain is the program's; `--check` is every check; `count` is not a registry key.**
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The function that calls every reducer is written in the program's own file, so the module that
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declares the actions no longer depends on every module that reduces them (a game's `base` joined a
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69-module cycle). `ludic build --check` runs the code writer's checks too - a bind to a function that
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is gone, an unknown name - and still writes nothing. A registry entry keyed `count` is refused
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(`def Tools count: its constant would be TL_COUNT, which is the registry's size`). And a big
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program builds much faster: the emitter's and the checker's lookups by name are tables, not walks of
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the whole program (on Maroon Lake a check-only build, lowering included, went from about 20 s to under 10 s, its IR from about 2 minutes to under 10 s).
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