fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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24 changed files with 67169 additions and 64398 deletions
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@ -49,6 +49,9 @@ function ck_expr(e: Node) -> pointer {
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let f = ck_fn(e.s)
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ck_vis(f, e.s, e)
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if f != null { return fn_sig_of(f) }
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# the emitter's own refusal, here too, so a check-only build finds it (a bind to a function
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# that is gone)
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if find_fn(e.s) == null { ck_err("fnref", e, `fn {e.s}: no function called {e.s}`) }
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return "?"
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}
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if k == E_NEW { return ck_new(e) }
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