fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
2fdefa6040
commit
8cf4b3fed6
24 changed files with 67169 additions and 64398 deletions
|
|
@ -19,6 +19,7 @@ var g_red_action: []pointer = new []pointer
|
|||
var g_dsp_ids: []Node = new []Node # each dispatch's action number, filled at the end
|
||||
var g_dsp_names: []pointer = new []pointer
|
||||
var g_dsp_at: []Node = new []Node
|
||||
var g_act_main: pointer = null # the program's own file, where the drain is written
|
||||
const ACTION_PASSES: int = 64
|
||||
|
||||
# action NAME { fields } - a record
|
||||
|
|
@ -101,12 +102,11 @@ function actions_finish() -> void {
|
|||
g_dsp_ids[i].ival = k
|
||||
i += 1
|
||||
}
|
||||
# the queue and the drain are the program's, written in its own file: in the file of the first
|
||||
# action they would belong to its module, and it would call every module's reducers
|
||||
var file = g_parse_file
|
||||
var line = 1
|
||||
if len(g_act_nodes) > 0 {
|
||||
file = g_act_nodes[0].file
|
||||
line = g_act_nodes[0].line
|
||||
}
|
||||
if g_act_main != null { file = g_act_main }
|
||||
let line = 1
|
||||
# no actions: drain_actions() is still there (a ludic.base runner calls it), and does nothing
|
||||
if len(g_act_names) == 0 {
|
||||
vw_parse("export function drain_actions() -> void {\n}\n", file, line, 1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue