fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2fdefa6040
commit
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24 changed files with 67169 additions and 64398 deletions
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@ -25,36 +25,77 @@ var g_trusted_files: []pointer = new []pointer
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var g_unsafe_all: bool = false
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function unsafe_trusted(f: pointer) -> bool {
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if g_unsafe_all { return true }
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return not (fm_get(g_fm_trusted, f) == "")
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}
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# a file's facts - its module, its package, whether it is trusted - asked of every reference the
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# checker and the emitter resolve: a table by file name, not a list walked each time (with a game's
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# nine hundred files that walk was most of a check-only build)
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const FM_SLOTS: int = 16384
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property FileMap {
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keys: []pointer = null
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vals: []pointer = null
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}
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function fm_new() -> FileMap {
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let m = new FileMap
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m.keys = new []pointer
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m.vals = new []pointer
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var i = 0
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while i < len(g_trusted_files) {
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if (g_trusted_files[i] == f) { return true }
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while i < FM_SLOTS {
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push(m.keys, null)
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push(m.vals, null)
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i += 1
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}
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return false
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return m
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}
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function fm_slot(m: FileMap, f: pointer) -> int {
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var h = 5381
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var i = 0
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let n = len(f)
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while i < n {
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h = (h * 33 + f[i]) % 1000003
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i += 1
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}
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h = h % FM_SLOTS
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while m.keys[h] != null and not (m.keys[h] == f) { h = (h + 1) % FM_SLOTS }
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return h
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}
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# the latest value set for f wins, as the lists' walk from the end had it
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function fm_put(m: FileMap, f: pointer, v: pointer) -> void {
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if f == null { return }
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let h = fm_slot(m, f)
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m.keys[h] = f
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m.vals[h] = v
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}
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function fm_get(m: FileMap, f: pointer) -> pointer {
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if f == null { return "" }
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let h = fm_slot(m, f)
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if m.keys[h] == null { return "" }
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return m.vals[h]
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}
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var g_fm_mod: FileMap = fm_new()
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var g_fm_pkg: FileMap = fm_new()
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var g_fm_trusted: FileMap = fm_new()
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function trust_file(f: pointer) -> void {
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push(g_trusted_files, f)
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fm_put(g_fm_trusted, f, "1")
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}
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var g_mod_file: []pointer = new []pointer
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var g_mod_name: []pointer = new []pointer
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var g_mod_friends: []pointer = new []pointer
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function module_of(f: pointer) -> pointer {
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var i = len(g_mod_file) - 1
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while i >= 0 {
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if (g_mod_file[i] == f) { return g_mod_name[i] }
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i -= 1
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}
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return ""
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}
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function module_of(f: pointer) -> pointer { return fm_get(g_fm_mod, f) }
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function module_set(f: pointer, name: pointer) -> void {
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push(g_mod_file, f)
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push(g_mod_name, name)
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fm_put(g_fm_mod, f, name)
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}
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function is_float_file(f: pointer) -> bool {
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if (f == null) { return false }
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var i = 0
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while i < len(g_float_files) {
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if (g_float_files[i] == f) { return true }
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i += 1
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}
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return false
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return not (fm_get(g_fm_float, f) == "")
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}
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var g_fm_float: FileMap = fm_new()
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function float_file_add(f: pointer) -> void {
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push(g_float_files, f)
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fm_put(g_fm_float, f, "1")
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}
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var g_parsing: bool = true # false once lowering starts
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var g_err_file: pointer = "" # the statement being lowered
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@ -952,7 +993,7 @@ function parse_one_decl() -> void {
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}
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if is_id("numbers") and (toks[pi + 1].text == "float") {
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pi += 2
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if not is_float_file(g_parse_file) { push(g_float_files, g_parse_file) }
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if not is_float_file(g_parse_file) { float_file_add(g_parse_file) }
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return
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}
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if is_id("import") { pi += 1
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@ -1180,11 +1221,11 @@ function do_import(rel: pointer) -> void {
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}
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if already_loaded(full) { return }
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push(loaded_paths, full)
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if is_float_file(g_parse_file) and not is_runtime_path(rel) and not is_float_file(full) { push(g_float_files, full) }
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if is_float_file(g_parse_file) and not is_runtime_path(rel) and not is_float_file(full) { float_file_add(full) }
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# a module reaches as far as its own files: a package found through $LUDIC_HOME or
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# ludic_modules is not beside its importer and keeps its own module (or none)
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let beside = full == join_path(cur_dir, rel)
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if is_runtime_path(rel) or not beside or (beside and unsafe_trusted(g_parse_file)) { push(g_trusted_files, full) }
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if is_runtime_path(rel) or not beside or (beside and unsafe_trusted(g_parse_file)) { trust_file(full) }
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if beside and not is_runtime_path(rel) and not (module_of(g_parse_file) == "") { module_set(full, module_of(g_parse_file)) }
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if not beside and not is_runtime_path(rel) { pkg_file_set(full, pkg_name_of(rel)) } # modules.ludic
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if beside and not is_runtime_path(rel) and not (pkg_of_file(g_parse_file) == "") { pkg_file_set(full, pkg_of_file(g_parse_file)) }
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