render3d: the GPU blades grow by a painted density (a layer of the ground densities, grass_density_layer) where a map has one - a 5x5-tile window round the camera in a storage buffer the cull samples - and by today's rules where not; grass_rule_at is the rules on the CPU for the migration

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 21:14:22 +03:00
parent e6f4685bd0
commit 9186abbbe3
10 changed files with 219 additions and 21 deletions

View file

@ -60,6 +60,8 @@ import "grass_kind.ludic"
import "grass_bind.ludic"
import "grass.ludic"
import "grass_gpu.ludic"
import "grass_density.ludic"
import "grass_rule.ludic"
import "water.ludic"
import "streamline.ludic"
import "render.ludic"