render3d: the GPU blades grow by a painted density (a layer of the ground densities, grass_density_layer) where a map has one - a 5x5-tile window round the camera in a storage buffer the cull samples - and by today's rules where not; grass_rule_at is the rules on the CPU for the migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 219 additions and 21 deletions
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@ -60,6 +60,8 @@ import "grass_kind.ludic"
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import "grass_bind.ludic"
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import "grass.ludic"
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import "grass_gpu.ludic"
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import "grass_density.ludic"
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import "grass_rule.ludic"
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import "water.ludic"
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import "streamline.ludic"
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import "render.ludic"
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