Phase 6a: remove the redundant when and enter keywords
Cohesion audit found two keywords that are pure duplicates:
- `when c { }` produced a byte-identical S_IF to an else-less `if c { }`
(no distinguishing flag) — so it was a second spelling of the same node.
- `enter Name` produced identical codegen to `become Name`: it set an
`ival` flag that emit_become never reads.
Both removed from the parser. `if` already parses with an optional `else`, so
nothing is lost. examples/scenes.ludic (an uncompiled design sketch) and the
LANGUAGE.md scenes section now use `become Name` for scene transitions.
Vocabulary synced (ludic_syntax.h, TextMate grammar, LudicTokens.kt);
check-vocabulary clean. Reseeded (22148 lines); C-free fixpoint holds;
goldens identical; 17/17.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
5ecd300d16
commit
920d476a15
8 changed files with 3406 additions and 3462 deletions
|
|
@ -66,8 +66,8 @@ static const char* LUDIC_KW_RESERVED[] = {
|
|||
"scene","layer","start", 0
|
||||
};
|
||||
static const char* LUDIC_KW_STMT[] = {
|
||||
"let","return","if","else","when","while","for","in","spawn","despawn",
|
||||
"enable","disable","match","machine","state","become","enter","where",
|
||||
"let","return","if","else","while","for","in","spawn","despawn",
|
||||
"enable","disable","match","machine","state","become","where",
|
||||
"and","or","not","break","continue","new", 0
|
||||
};
|
||||
static const char* LUDIC_TYPES[] = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue