feat(lang): L6 namespaces declared in Ludic - alias

`alias meth(labels) = target` in a namespace block makes Ns.meth a call to
target with those labels (the target's own parameter names without a list). The
engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json,
Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for
runtime/native/namespaces.ludic, spliced into every program; 532 lines of
compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte
identical. The checker checks an alias call's arguments against its target.
Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time,
Date, ...) and the methods that pick a target by argument type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 02:40:57 +03:00
parent 9662680bb0
commit 9259808f80
16 changed files with 49226 additions and 95736 deletions

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@ -187,6 +187,34 @@ Generics are compiled by instantiation: each instance the program uses is an ord
function, made and checked once, so it costs exactly what writing it out by hand would. A generic
nothing instantiates is not compiled at all.
### Namespaces declared in Ludic (`alias`)
A namespace method can be a name for a function. Inside a `namespace` block,
```ludic
program Trails {
namespace Trail {
export alias length(from, to) = trail_distance
alias km = trail_km
}
function trail_distance(a: int, b: int) -> int { return b - a }
function trail_km(metres: int) -> int { return metres / 1000 }
entry { print(Trail.length(to: 12, from: 2) + Trail.km(metres: 5000)) }
}
```
makes `Trail.length(...)` a call to `trail_distance`: the list after the method is the labels a call
may name its arguments by, in the target's parameter order, and without one the target's own
parameter names are the labels (`alias show() = present` takes none). The call is the target's -
same arguments, same checks, same code - so a namespace costs nothing over calling the function.
This is how the engine declares its own namespaces: `Http`, `Udp`, `Process`, `Json`, `Value`,
`Screen`, `Input`, `Audio`, `World`, `Tiled` and the rest are `alias` blocks in
`runtime/native/namespaces.ludic`, not branches in the compiler, and a package owns an API the same
way in its own files. What is still built into the compiler is the namespaces that compute inline -
`Math`, `Text`, `List`, `Vector`, `Color`, `Time`, `Date` - and the few methods that choose their
target by an argument's type (`Audio.play` of a handle or a name).
## Models (entity kinds)
An `model` names a *kind* of entity and the fixed set of properties it