feat(lang): L6 namespaces declared in Ludic - alias
`alias meth(labels) = target` in a namespace block makes Ns.meth a call to target with those labels (the target's own parameter names without a list). The engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json, Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for runtime/native/namespaces.ludic, spliced into every program; 532 lines of compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte identical. The checker checks an alias call's arguments against its target. Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time, Date, ...) and the methods that pick a target by argument type. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: minor
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type: feature
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**Namespaces are declared in Ludic.** `alias meth(labels) = target` in a `namespace` block makes
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`Ns.meth(...)` a call to `target`, taking named arguments by those labels; with no label list the
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target's own parameter names are the labels. The engine's 41 table-driven namespaces - `Http`,
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`Udp`, `Process`, `Json`, `Value`, `Screen`, `Input`, `Audio`, `World`, `Tiled` and the rest, 438
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methods - moved out of the compiler into `runtime/native/namespaces.ludic`, and a package owns an
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API the same way. The code a program compiles to is unchanged byte for byte, and the checker now
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checks an alias call's arguments against its target.
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