feat(lang): L6 namespaces declared in Ludic - alias

`alias meth(labels) = target` in a namespace block makes Ns.meth a call to
target with those labels (the target's own parameter names without a list). The
engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json,
Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for
runtime/native/namespaces.ludic, spliced into every program; 532 lines of
compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte
identical. The checker checks an alias call's arguments against its target.
Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time,
Date, ...) and the methods that pick a target by argument type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 02:40:57 +03:00
parent 9662680bb0
commit 9259808f80
16 changed files with 49226 additions and 95736 deletions

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# L6: an alias is its target, so a call gives it the target's arguments
program AliasArity {
namespace Trail {
alias length(from, to) = trail_distance
}
function trail_distance(a: int, b: int) -> int { return b - a }
entry { print(Trail.length(4)) }
}

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# L6: a namespace method is declared once
program AliasTwice {
namespace Trail {
alias length(from, to) = trail_distance
alias length(a, b) = trail_distance
}
function trail_distance(a: int, b: int) -> int { return b - a }
entry { print(Trail.length(1, 2)) }
}