feat(lang): L6 namespaces declared in Ludic - alias

`alias meth(labels) = target` in a namespace block makes Ns.meth a call to
target with those labels (the target's own parameter names without a list). The
engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json,
Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for
runtime/native/namespaces.ludic, spliced into every program; 532 lines of
compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte
identical. The checker checks an alias call's arguments against its target.
Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time,
Date, ...) and the methods that pick a target by argument type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 02:40:57 +03:00
parent 9662680bb0
commit 9259808f80
16 changed files with 49226 additions and 95736 deletions

View file

@ -0,0 +1,74 @@
# aliases.ludic — L6: a namespace method that is a name for a function. Inside a namespace block,
# alias fill_rectangle(x, y, width, height, color) = fill_rect
# makes `Screen.fill_rectangle(...)` a call to `fill_rect`, taking named arguments by those labels
# in the target's parameter order. With no label list the target's own parameter names are the
# labels; an empty one, `alias show() = present`, takes no named arguments. The engine declares
# its namespaces this way in runtime/native/namespaces.ludic, and a package owns an API the same
# way, in its own files - neither needs a line in the compiler.
var g_al_ns: []pointer = new []pointer
var g_al_meth: []pointer = new []pointer
var g_al_target: []pointer = new []pointer
var g_al_labels: []pointer = new []pointer # "a|b|c"; "" for none; null for the target's own
function ns_parse_alias(nsname: pointer, is_exp: int) -> void {
pi += 1
let meth = eat_id()
var labels: pointer = null
if is_op("(") {
pi += 1
labels = ""
while not is_op(")") {
if len(labels) > 0 { labels = labels + "|" }
labels = labels + eat_id()
if is_op(",") { pi += 1 }
}
eat_op(")")
}
eat_op("=")
let target = eat_id()
register_namespace(nsname)
if is_exp == 0 { return }
if ns_alias_find(nsname, meth) >= 0 { perr(`{nsname}.{meth} is declared twice`) }
push(g_al_ns, nsname)
push(g_al_meth, meth)
push(g_al_target, target)
push(g_al_labels, labels)
}
function ns_alias_find(ns: pointer, meth: pointer) -> int {
var i = 0
while i < len(g_al_ns) {
if (g_al_meth[i] == meth) and (g_al_ns[i] == ns) { return i }
i += 1
}
return -1
}
function ns_alias_labels(i: int) -> []pointer {
let out = new []pointer
let ls = g_al_labels[i]
if ls == null {
var d = find_fn(g_al_target[i])
if d == null { d = find_extern(g_al_target[i]) }
if d != null { return param_labels(d) }
return out
}
var a = 0
var j = 0
let n = len(ls)
while j <= n {
if j == n or ls[j] == '|' {
if j > a { push(out, ls[a .. j]) }
a = j + 1
}
j += 1
}
return out
}
function emit_alias_call(i: int, e: Node) -> Val {
reorder_named(e, ns_alias_labels(i))
let id = node(E_ID)
id.s = g_al_target[i]
id.file = e.file
id.line = e.line
e.a = id
return emit_call(e)
}

View file

@ -594,7 +594,12 @@ function parse_namespace() -> void {
var is_exp = 1 # default: exported (public)
if is_id("export") { pi += 1 }
else { if is_id("internal") { pi += 1; is_exp = 0 } }
if not is_id("function") { perr("a namespace body holds functions: expected `function`") }
if is_id("alias") {
ns_parse_alias(nsname, is_exp)
skipnl()
continue
}
if not is_id("function") { perr("a namespace body holds functions or aliases: expected `function` or `alias`") }
let f = parse_fn()
push(fns, f); push(shorts, f.s); push(exps, is_exp)
skipnl()
@ -1130,6 +1135,10 @@ function do_import(rel: pointer) -> void {
# Tools (an `entry` block, no ECS) get nothing.
function maybe_splice_runtime() -> void {
let saved = cur_dir
# L6: the engine's namespaces that are aliases of runtime functions, declared in Ludic
cur_dir = ""
do_import("runtime/native/namespaces.ludic")
cur_dir = saved
# a game (has systems/components) links the Ludic runtime.
if has_ecs() {
cur_dir = ""