nav: nav_tiles_keep_near - a file-backed mesh's tiles kept by a distance the game answers (its players' zones, ludic.zones' zones_nearest): in within pad of it, out only past pad + hyst; the tile counters in resident_count.ludic

For loading the world by each player's fog rather than a fixed 900 m. keep_near_test: a zone round
one corner brings in its tile, a bigger one its neighbours, an edge nudged back and forth twenty times
changes nothing, and a zone moved 2 km away lets them all go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 15:43:22 +03:00
parent d8aa070c93
commit 93e5cb391e
4 changed files with 86 additions and 21 deletions

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@ -10,3 +10,4 @@ import "build.ludic"
import "query.ludic"
import "crowd.ludic"
import "resident.ludic"
import "resident_count.ludic"