ludic.things: things_spare_warm - spare records made up front, so play takes them from the first placement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -62,3 +62,9 @@ export function thing_slot(t: Thing) -> int {
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if t == null or t.ent < 0 { return -1 }
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return t.ent & ECS_SLOT
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}
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# spare records made now, up to `n` waiting: a world that will place Things in play takes them
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# from the first placement instead of making new ones until enough have been removed
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export function things_spare_warm(things_st: mut ThingsState, n: int) -> void {
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while things_spare_count(things_st) < n { push(things_st.th_spare, new Thing) }
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}
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