feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver
native/build.sh builds MoltenVK v1.4.2 from its pinned, checksummed tag (its dependencies at the commits its ExternalRevisions pins), thinned to arm64, id @rpath/libMoltenVK.dylib, signed ad hoc; its licence goes in native/LICENSE-MoltenVK. Every render3d program links it through its rpath - the package's lib/ while developing, Contents/Frameworks in a bundle, where ludic bundle puts and signs it - and vk_mac.ll also looks for @rpath/libMoltenVK.dylib (after an SDK loader, so the validation layer still stacks in development). The suite's SDK stand-in (vk_env) is gone: the render checks draw on the MoltenVK the package carries. gpu_is_gl() removed; nothing calls it. ludic-dev test 306/306 with no Vulkan SDK in the environment. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
25f4d49e43
commit
9425bdc4e5
9 changed files with 254 additions and 23 deletions
BIN
packages/ludic.render3d/lib/macos-arm64/libMoltenVK.dylib
(Stored with Git LFS)
Executable file
BIN
packages/ludic.render3d/lib/macos-arm64/libMoltenVK.dylib
(Stored with Git LFS)
Executable file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue