ludic.anim: a transition may name a via one-shot - a request from from (the state last asked, or "*") to to goes by it when the rig carries its clip, and the one-shot's next hands on. The game's hiker picked sit_down / stand_up / board_boat / leave_boat in code; the set says it now. A via edge is not an edge for a request's own fade. animset_test holds it, with a via the rig has and one it has not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 02:34:07 +03:00
parent 986fba3586
commit 96798c0fbb
5 changed files with 45 additions and 4 deletions

View file

@ -1,5 +1,6 @@
# sets.lres - the test's one set: a ground state picking by speed bands, a one-shot that hands back,
# a hop the code never asks for, taken when toy_hops says so, and a bow no rig carries
# a hop the code never asks for, taken when toy_hops says so, a bow no rig carries, and a seat and a
# perch the code asks for by way of a one-shot (settle, which the rig has; bow, which it has not)
toy {
entry: "ground"
params: ["speed"]
@ -15,7 +16,14 @@ toy {
},
{ key: "wave", loop: false, next: "ground", choices: [{ clip: "wave" }] },
{ key: "hop", choices: [{ clip: "hop" }] },
{ key: "bow", loop: false, next: "ground", choices: [{ clip: "bow" }] }
{ key: "bow", loop: false, next: "ground", choices: [{ clip: "bow" }] },
{ key: "settle", loop: false, next: "seat", choices: [{ clip: "wave" }] },
{ key: "seat", choices: [{ clip: "hop" }] },
{ key: "perch", choices: [{ clip: "walk" }] }
]
transitions: [
{ from: "ground", to: "hop", blend: 0.1, when: fn toy_hops },
{ from: "*", to: "seat", via: "settle" },
{ from: "*", to: "perch", via: "bow" }
]
transitions: [{ from: "ground", to: "hop", blend: 0.1, when: fn toy_hops }]
}