Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete

Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:15:35 +03:00
commit 985f9ad8f2
418 changed files with 39065 additions and 0 deletions

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# ============================================================================
# inflate.ludic — DEFLATE decompression (RFC 1951), written in Ludic.
#
# PNG stores its pixels zlib-compressed, so decoding one means implementing
# inflate. The C runtime linked zlib for this. We don't: zlib is not present by
# default on every target Ludic compiles for (Windows especially), and shipping
# a dependency to read a sprite is a poor trade when the algorithm is this
# small. So it lives here, in the language.
#
# The decoder is the canonical-Huffman formulation from Mark Adler's `puff`:
# a symbol table plus per-length counts, walked one bit at a time. Slower than
# a lookup-table decoder, and entirely fast enough to load sprites at startup.
# ============================================================================
# ---- bit reader (DEFLATE packs bits least-significant-first) ---------------
var z_src: ptr = ptr_null()
var z_len: int = 0
var z_pos: int = 0
var z_bitbuf: int = 0
var z_bitcnt: int = 0
var z_err: int = 0
fn z_start(src: ptr, len: int) -> void {
z_src = src
z_len = len
z_pos = 0
z_bitbuf = 0
z_bitcnt = 0
z_err = 0
}
fn z_bits(need: int) -> int {
let val = z_bitbuf
while z_bitcnt < need {
if z_pos >= z_len {
z_err = 1
return 0
}
val = bor(val, shl(peek8(z_src, z_pos), z_bitcnt))
z_pos = z_pos + 1
z_bitcnt = z_bitcnt + 8
}
z_bitbuf = shr(val, need)
z_bitcnt = z_bitcnt - need
return band(val, shl(1, need) - 1)
}
# ---- Huffman tables -------------------------------------------------------
# A table is a single buffer: 16 length-counts followed by the symbols in
# canonical order. One allocation, no structs.
fn z_table_new(nsym: int) -> ptr {
return mem_alloc((16 + nsym) * 4)
}
# lengths[i] = code length of symbol i (0 = symbol unused)
fn z_table_build(table: ptr, lengths: ptr, n: int) -> void {
for i in 0 .. 16 {
poke32(table, i, 0)
}
for s in 0 .. n {
let l = peek32(lengths, s)
poke32(table, l, peek32(table, l) + 1)
}
poke32(table, 0, 0) # length 0 means "not present"
# offset of each length's first symbol
let offs = mem_alloc(16 * 4)
poke32(offs, 1, 0)
for l in 1 .. 15 {
poke32(offs, l + 1, peek32(offs, l) + peek32(table, l))
}
for s in 0 .. n {
let l = peek32(lengths, s)
if l != 0 {
poke32(table, 16 + peek32(offs, l), s)
poke32(offs, l, peek32(offs, l) + 1)
}
}
mem_free(offs)
}
fn z_decode(table: ptr) -> int {
let code = 0
let first = 0
let index = 0
for len in 1 .. 16 {
code = bor(code, z_bits(1))
let count = peek32(table, len)
if code - first < count {
return peek32(table, 16 + index + (code - first))
}
index = index + count
first = shl(first + count, 1)
code = shl(code, 1)
}
z_err = 1
return -1
}
# ---- length / distance code tables (RFC 1951 section 3.2.5) ---------------
fn z_len_base(sym: int) -> int {
if sym < 8 { return 3 + sym }
if sym == 28 { return 258 }
let extra = (sym - 4) / 4
let group = shl(1, extra)
return 3 + shl(group - 1, 2) + 4 + (sym - 4 - extra * 4) * group
}
fn z_len_extra(sym: int) -> int {
if sym < 8 { return 0 }
if sym == 28 { return 0 }
return (sym - 4) / 4
}
fn z_dist_base(sym: int) -> int {
if sym < 4 { return 1 + sym }
let extra = (sym - 2) / 2
let group = shl(1, extra)
return 1 + shl(group, 1) + (sym - 2 - extra * 2) * group
}
fn z_dist_extra(sym: int) -> int {
if sym < 4 { return 0 }
return (sym - 2) / 2
}
# ---- block decoders -------------------------------------------------------
# `out` is the destination window; returns the new write position, or -1.
fn z_stored(out: ptr, at: int, cap: int) -> int {
z_bitbuf = 0
z_bitcnt = 0 # stored blocks are byte-aligned
if z_pos + 4 > z_len { return -1 }
let n = peek8(z_src, z_pos) + shl(peek8(z_src, z_pos + 1), 8)
z_pos = z_pos + 4 # LEN then its one's complement
let w = at
for i in 0 .. n {
if z_pos >= z_len { return -1 }
if w >= cap { return -1 }
poke8(out, w, peek8(z_src, z_pos))
w = w + 1
z_pos = z_pos + 1
}
return w
}
fn z_codes(out: ptr, at: int, cap: int, lit: ptr, dist: ptr) -> int {
let w = at
let sym = z_decode(lit)
while sym != 256 {
if z_err != 0 { return -1 }
if sym < 0 { return -1 }
if sym < 256 {
if w >= cap { return -1 }
poke8(out, w, sym)
w = w + 1
}
if sym > 256 {
let s = sym - 257
if s >= 29 { return -1 }
let length = z_len_base(s) + z_bits(z_len_extra(s))
let d = z_decode(dist)
if d < 0 { return -1 }
let distance = z_dist_base(d) + z_bits(z_dist_extra(d))
if distance > w { return -1 }
for k in 0 .. length {
if w >= cap { return -1 }
poke8(out, w, peek8(out, w - distance))
w = w + 1
}
}
sym = z_decode(lit)
}
return w
}
fn z_fixed_tables(lit: ptr, dist: ptr) -> void {
let lengths = mem_alloc(288 * 4)
for i in 0 .. 144 { poke32(lengths, i, 8) }
for i in 144 .. 256 { poke32(lengths, i, 9) }
for i in 256 .. 280 { poke32(lengths, i, 7) }
for i in 280 .. 288 { poke32(lengths, i, 8) }
z_table_build(lit, lengths, 288)
for i in 0 .. 30 { poke32(lengths, i, 5) }
z_table_build(dist, lengths, 30)
mem_free(lengths)
}
fn z_dynamic_tables(lit: ptr, dist: ptr) -> int {
let nlen = z_bits(5) + 257
let ndist = z_bits(5) + 1
let ncode = z_bits(4) + 4
if nlen > 286 { return 0 }
if ndist > 30 { return 0 }
let lengths = mem_alloc(320 * 4)
for i in 0 .. 19 { poke32(lengths, i, 0) }
# the code-length alphabet is transmitted in this fixed permutation
# 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 — biased by '0' so it is one literal
let order = "@AB08796:5;4<3=2>1?"
for i in 0 .. ncode {
poke32(lengths, peek8(order, i) - 48, z_bits(3))
}
let clen = z_table_new(19)
z_table_build(clen, lengths, 19)
let n = 0
while n < nlen + ndist {
let sym = z_decode(clen)
if sym < 0 { return 0 }
if sym < 16 {
poke32(lengths, n, sym)
n = n + 1
}
if sym >= 16 {
let prev = 0
let rep = 0
if sym == 16 {
if n == 0 { return 0 }
prev = peek32(lengths, n - 1)
rep = 3 + z_bits(2)
}
if sym == 17 { rep = 3 + z_bits(3) }
if sym == 18 { rep = 11 + z_bits(7) }
for k in 0 .. rep {
if n < 320 {
poke32(lengths, n, prev)
n = n + 1
}
}
}
}
z_table_build(lit, lengths, nlen)
# the distance lengths follow the literal ones in the same buffer
let dl = mem_alloc(32 * 4)
for i in 0 .. ndist { poke32(dl, i, peek32(lengths, nlen + i)) }
z_table_build(dist, dl, ndist)
mem_free(dl)
mem_free(lengths)
mem_free(clen)
return 1
}
# Inflate a raw DEFLATE stream. Returns bytes written, or -1.
fn z_inflate(src: ptr, len: int, out: ptr, cap: int) -> int {
z_start(src, len)
let lit = z_table_new(288)
let dist = z_table_new(30)
let w = 0
let final = 0
while final == 0 {
final = z_bits(1)
let btype = z_bits(2)
if z_err != 0 { return -1 }
if btype == 0 { w = z_stored(out, w, cap) }
if btype == 1 {
z_fixed_tables(lit, dist)
w = z_codes(out, w, cap, lit, dist)
}
if btype == 2 {
if z_dynamic_tables(lit, dist) == 0 { return -1 }
w = z_codes(out, w, cap, lit, dist)
}
if btype == 3 { return -1 }
if w < 0 { return -1 }
}
mem_free(lit)
mem_free(dist)
return w
}
# zlib wrapper (RFC 1950): two header bytes, then DEFLATE, then Adler-32.
fn z_uncompress(src: ptr, len: int, out: ptr, cap: int) -> int {
if len < 2 { return -1 }
let cmf = peek8(src, 0)
if band(cmf, 15) != 8 { return -1 }
return z_inflate(ptr_add(src, 2), len - 2, out, cap)
}