Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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runtime/web/imports.txt
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runtime/web/imports.txt
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# runtime/web/imports.txt — every symbol a web build may leave undefined.
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#
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# ludicc passes this to wasm-ld as --allow-undefined-file, so these become the
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# module's wasm imports and *anything else* undefined is a link error at build
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# time rather than a LinkError in the browser. That matters because LLVM invents
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# libcalls (calloc, bcmp, memmove) that ludicc never emitted: without this list
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# they would silently become imports nobody implements.
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#
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# runtime/web/platform.js supplies all of them.
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# the window — the same five-function protocol runtime/native/cocoa.ll implements
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win_open
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win_poll
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win_present
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win_running
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win_close
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# files: a preloaded image of the game's assets, plus localStorage for saves
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web_fopen
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web_fread
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web_fwrite
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web_fclose
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web_fseek
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web_ftell
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# stdin, stdout, the clock, and giving up
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web_getchar
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web_putchar
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web_print_str
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web_print_int
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web_time
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web_exit
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