Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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selfhost/ast.ludic
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# ast.ludic — the node kinds and the single Node shape they share, plus the
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# declaration tables the emitter reads. Mirrors compiler/front/ast.h + sem/.
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# declarations
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const N_STRUCT: int = 0
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const N_FIELD: int = 1
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const N_VAR: int = 2
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const N_CONST: int = 3
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const N_FN: int = 4
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const N_PARAM: int = 5
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const N_MAIN: int = 6
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const N_BLOCK: int = 7
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const N_COMP: int = 8
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const N_SYS: int = 9
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const N_ARCH: int = 10
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const N_EXTERN: int = 11
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const N_UI: int = 12
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# statements
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const S_LET: int = 10
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const S_ASSIGN: int = 11
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const S_IF: int = 12
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const S_WHILE: int = 13
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const S_FOR: int = 14
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const S_RETURN: int = 15
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const S_EXPR: int = 16
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const S_BREAK: int = 17
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const S_CONTINUE: int = 18
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const S_MATCH: int = 19
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const S_MARM: int = 20
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const S_QUERY: int = 21
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const S_SPAWN: int = 22
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const S_DESPAWN: int = 23
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const S_MACHINE: int = 24
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const S_STATE: int = 25
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const S_BECOME: int = 26
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# expressions
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const E_INT: int = 30
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const E_STR: int = 31
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const E_BOOL: int = 32
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const E_ID: int = 33
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const E_CALL: int = 34
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const E_MEMBER: int = 35
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const E_INDEX: int = 36
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const E_BIN: int = 37
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const E_UN: int = 38
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const E_NEW: int = 39
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const E_FLOAT: int = 40
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const E_REC: int = 41
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const E_FINIT: int = 42
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struct Node {
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kind: int = 0
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s: ptr = ptr_null() # name / operator / string / type-of-new
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ival: int = 0 # int literal, bool, flags
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ty: ptr = ptr_null() # declared type (let/param/field/fn/var/const)
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a: Node # fixed children (meaning per kind)
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b: Node
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c: Node
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kids: []Node # variadic children
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line: int = 0
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}
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fn node(kind: int) -> Node {
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let n = new Node
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n.kind = kind
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n.kids = new []Node
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return n
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}
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